

This is an interesting change and lets you use your moves a little more regularly. Instead you get a few points back when you attack, and a substantial amount back if you kill something. The other special moves use TP, but you can't heal TP in town. I can't check to see what they do until my 1 week is up so until Monday it will be a mystery. Each character has a free move they can use, although it's not clear what they do - the instruction manual tells you to try them out to see, but I don't like this kind of coy thing they did in old RPGs. Gameplay is pretty standard RPG, with a few special features.

The character designs are "SD" (Super Deformed) style, which allows them to fit together the series without it looking ridiculous due to size differences. That makes the franchise hard to fully appreciate - judging from the way Gundam is used in this game, I'm sure they're using a lot of characters and situations from Ultra 7 and Kamen Rider, but I can't appreciate this aspect of the story. I'm fairly knowledgeable about Gundam (at least the series that were out in 1992), but I know next to nothing about Kamen Rider and Ultraman. Prior to this game they were all action or sports. This is the first RPG in the "Compati Hero" franchise, a series of games that combines Gundam, Kamen Rider, and Ultraman.
